Computing
Intent
At The King’s (The Cathedral) School, we are passionate about our computing curriculum being a method for empowering students to become successful digital natives in an ever-changing technological world. We will constantly ask the WHY behind their learning and not just the HOW. We have created a curriculum to provide students with a wide-ranging and stimulating curriculum that will develop their knowledge and cultural capital so that they are able to succeed in life. Our overarching aim is to get all students to be MASTERS of technology to such an extent that they can go on to have careers within Computing and make use of technology effectively in their everyday lives, without being entirely dependent on it. We aim to provide a computing education which prepares students to use computational thinking and creativity to understand and change the world. We want our students to be the creators of technology not the consumers and our broad curriculum which includes the 3 strands: computer science, information technology and digital literacy echoes this. Our curriculum is set up to have the aims of the National Curriculum at its heart and will be taught in a way that ensures progression of skills, and follows a sequence to build on previous learning. Computing skills are a contributing aspect in enabling students to be confident, competent, creative, and independent learners and it is our intention that students at King’s have every opportunity available to allow them to achieve this.
Implementation
Key Stage 2
At Key Stage 2 the computing curriculum is planned so that all students apply and develop a broad range of skills such as designing, writing and debugging programs; using sequence, selection, and repetition; using logical reasoning; understanding computer networks including the Internet; using search technologies effectively; and using technology safely, respectfully and responsibly.
Key Stage 4
When students reach KS4 they build on the knowledge, understanding and skills established through the Computer Science elements of the Key Stage 3 curriculum. They will have already been introduced to many of the key areas of the OCR GCSE such as: Programming fundamentals (sequence, selection and iteration), Computer Components, Networks, Number Systems. At KS4 we follow guidance of delivery from OCR and customise it to allow us to revisit the topics studied in KS3. Throughout the course we interleave aspects of Component 1 (Computer systems) with Component 2 (Computational thinking, algorithms and programming) which increases the amount of information committed to students’ long-term memories. We start Year 10 with the mathematical skills needed for Computer Science as this is one of the topics that students find the hardest to understand and remember. After that we interleave the fundamental principles and concepts of Computer Science (abstraction, decomposition, logic, algorithms, and data representation), analysing problems in computational terms (solving problems, including designing, writing and debugging programs) with understanding the components that make up digital systems, and how they communicate with one another and with other systems. We finish Year 11 with the impacts of digital technology to the individual and to wider society as the rest of the course builds up to this topic.
Key Stage 5
When students reach KS5 they build on the knowledge, understanding and skills established through the Computer Science curriculum of Key Stage 4. As at KS4 we also follow the guidance of delivery from OCR of the A Level and customise it to allow us to revisit the topics studied in KS4. In Year 12 we start with the mathematical knowledge that is required for Computer Science. We do this first as we found that this is the topic that students need to regularly revisit over the course of the 2 years to enable mastery of it by the end of Year 13. After this we interleave aspects of Component 1 (Computer systems) with Component 2 (Algorithms and programming) which lays the foundation for the introduction of Programming project at the end of Year 12.
Formative and Summative Assessment
The purpose of assessment within Computing is to test the knowledge and practical skills of students throughout the varied topics that they study. This is done via observation of work, questioning (whole class and individual student) and peer and self-assessment. In the Computing curriculum a mix of formative and summative assessment opportunities have been built into the SOL to ensure that we are checking understanding and ensuring students have the correct skills to progress. There are end of unit assessments and other knowledge-based tests and quizzes which have been built into the Computing curriculum.
Retrieval Practice
The computing curriculum is designed to revisit key computing concepts throughout the years from Year 7 to Year 11. Key vocabulary will be referred to in SOL and teaching resources.
Impact
We encourage our students to enjoy and value the curriculum we deliver. We know that students enjoy studying Computer Science as numbers at GCSE are steadily increasing, from 29 in 2023 to 38 in 2024. A-Level is in its 5th year at King’s and has established itself well - now getting a steady 18 students a year opting.
Progress of our computing curriculum is demonstrated through outcomes attainment at GCSE and A-Level is above the national average with this year having a positive SPI 0.87/ALIS 0.24. Increasing number of students choosing Computer Science as a HE destination.
KS5 (Year 12) students are currently mentoring KS4 (Year 11) students.
Extra-Curricular is an evolving section of the department. At present we have Sixth Form prefects running Year 7 & Year 8 Computer Club and a Sixth Form Programming Society investigating how they can incorporate the ARDUINO platform into the Coding Club successfully.
Department Staff
Mrs S Stimson (STS): Head of Computing Department
Mr H Brader (HAB): Teacher of Computing